Yet Another Zombie Survivors Review – Addictive, Satisfying and a Little Repetitive

Yet Another Zombie Survivors Review – Addictive, Satisfying and a Little Repetitive

By Samar
8.2 /10 Our score

Verdict: Yet Another Zombie Survivors delivers one of the most satisfying progression loops in the bullet-heaven genre, with its three-character squad system giving builds much more room for experimentation. It can become repetitive once most upgrades are unlocked, and occasional crashes still need attention, but the addictive progression, satisfying combat and excellent value for its price make it very easy to recommend.

Review

Overview

Yet Another Zombie Survivors does exactly what its slightly tongue-in-cheek name suggests: it throws you into another survivor-style autoshooter filled with huge enemy hordes, experience drops, upgrades, and increasingly ridiculous amounts of damage. On the surface, there isn’t much here that players familiar with Vampire Survivors and the many games it inspired haven’t seen before.

What makes it work so well is how satisfying almost every part of its progression feels.

The basic gameplay loop quickly became the biggest reason I kept playing. You enter a run relatively weak, collect experience, improve your abilities, unlock stronger versions of your equipment and gradually turn your small group of survivors into something capable of deleting entire crowds of zombies.

It’s simple, but it works exceptionally well.

Rather than trying to bury the formula beneath complicated systems, Yet Another Zombie Survivors focuses on giving you frequent upgrades, permanent progression and enough build experimentation to constantly give you another small objective to work toward.

Review Note: This review covers Yet Another Zombie Survivors after its full Version 1.0 release, following several years in Early Access.

Gameplay

Combat is built around the familiar autoshooter formula. Your characters attack automatically while you concentrate on positioning, avoiding enemies, collecting experience and deciding which upgrades will shape your current build.

The satisfaction comes from watching how dramatically a run changes.

You might begin barely handling small groups of zombies, but by the later stages the screen can become filled with explosions, projectiles, effects and huge numbers of enemies disappearing almost instantly.

Large zombie horde during combat in Yet Another Zombie Survivors

There is a very good rhythm to this progression. Upgrades arrive often enough that runs rarely feel completely static, while the increasing enemy density gives you a constant sense that your build is becoming more powerful.

I also appreciated that the game doesn’t demand unnecessary mechanical complexity. You spend much more time deciding what you want to build than struggling with complicated controls.

For players who simply want to jump in, kill thousands of zombies and steadily become stronger, it is extremely easy to get hooked.

The Three-Survivor Squad Is the Best Part

The feature I enjoyed most is the ability to build a group rather than spending every run controlling only one survivor.

You begin with a leader and can eventually assemble a squad of up to three characters. They move together, but each survivor brings different weapons, abilities and bonuses.

Three-survivor squad in Yet Another Zombie Survivors

That simple change makes a surprisingly big difference.

Instead of thinking only about which upgrades are strongest for one character, you start thinking about how different survivors work together. Certain combinations complement each other particularly well, and discovering those synergies became one of my favorite parts of the game.

It also gives you another reason to keep experimenting after finding a survivor you already like.

There are characters I probably wouldn’t have used very often if every run was restricted to a single survivor. Because you are building a team, however, a character that isn’t necessarily my first choice can become extremely useful when paired with two others.

This is where Yet Another Zombie Survivors establishes an identity of its own rather than simply feeling like another Vampire Survivors alternative.

Progression and Skill Trees

Progression is excellent, particularly during the first several hours.

Each survivor has permanent upgrades and skills to unlock, giving you something meaningful to work toward between runs. I particularly liked that the individual skill trees are easy to understand.

Some games in this genre eventually become overloaded with currencies, upgrade paths and complicated progression systems. Yet Another Zombie Survivors avoids that problem.

You can look through a character’s upgrades, understand what they provide and decide what you want without spending twenty minutes studying menus.

Power-up and upgrade choices in Yet Another Zombie Survivors

There is still enough depth to make improving your characters satisfying, but it doesn’t become unnecessarily complicated.

Unlocking new abilities, improving equipment and seeing characters become noticeably stronger gives the game a fantastic progression loop.

There is almost always another upgrade close enough that starting another run feels worthwhile.

Content and Replayability

This is also where the game’s biggest weakness becomes noticeable.

While the progression itself is fun, you can eventually reach the point where you’ve experienced most of what the core arenas have to offer. Replaying familiar locations on different difficulties becomes a large part of the later progression.

There are different modes, difficulty settings, characters and build combinations to experiment with, so there is certainly more to do than simply finishing each arena once.

Available maps and arenas in Yet Another Zombie Survivors

Still, the environments themselves are relatively compact and eventually start feeling familiar.

Once you’ve heavily developed the characters you use most often, some of the excitement from unlocking things also disappears. At that point, experimenting with different three-survivor combinations becomes one of the biggest reasons to continue.

This isn’t entirely a Yet Another Zombie Survivors problem. Repetition is almost unavoidable in this genre.

If you enjoy repeating runs while improving characters, completing challenges and unlocking increasingly powerful upgrades, that repetition can actually be part of the appeal.

If you dislike running through the same locations repeatedly simply to unlock more progression, however, you should know what you’re getting into before buying it.

Value for Money

For its price, Yet Another Zombie Survivors offers excellent value.

Even if you aren’t interested in completely maxing out every survivor, there is easily enough progression and experimentation here to justify the asking price. A more focused playthrough can give you around 10 to 15 hours of satisfying progression, while players who enjoy achievements, unlocking everything and experimenting with different survivor combinations can easily stretch that toward 40 to 50 hours.

The limited number of arenas becomes more noticeable the longer you play, but considering the price, it is difficult to complain too much about the overall amount of entertainment on offer.

If you enjoy this type of progression-heavy autoshooter, you’ll almost certainly get your money’s worth.

How Long Does It Last?

For simply progressing through the main content and unlocking a good amount of the game’s systems, you can get a satisfying experience without spending an enormous amount of time.

The game also includes an option to increase the gameplay speed, which I found particularly useful once I became familiar with the progression loop. Being able to effectively speed through easier or repeated sections prevents some of the grind from becoming unnecessarily slow.

A more focused player could get a satisfying amount of progression in roughly 10 to 15 hours.

That doesn’t mean the game ends there.

If you enjoy completing achievements, developing every survivor, trying different combinations and clearing harder challenges, it can easily turn into a 40- to 50-hour game or longer.

For the price, I think the amount of entertainment available here is very good, especially for someone who enjoys chasing unlocks rather than simply reaching an ending and moving on.

Accessibility and Difficulty

Another pleasant surprise is the range of accessibility and gameplay options available.

These settings make it much easier to adjust the experience around how you want to play rather than forcing everyone into exactly the same setup.

Combined with straightforward controls and understandable skill trees, it makes Yet Another Zombie Survivors one of the easier games in the genre to get comfortable with.

That accessibility doesn’t mean every run becomes effortless. Higher difficulties and later encounters can still punish bad positioning or a poorly developed build.

The difference is that understanding why you’re struggling usually doesn’t require digging through an unnecessarily complicated set of systems.

Visuals and Performance

Visually, Yet Another Zombie Survivors isn’t trying to be a technical showcase. Its environments and zombie-apocalypse aesthetic are relatively straightforward, but the presentation works where it matters.

Large hordes filling the screen while multiple survivors unleash increasingly powerful abilities can become wonderfully chaotic.

Watching a build finally come together and begin tearing through enemies is a big part of what makes the combat satisfying.

Performance was generally fine during my time with the game, but stability isn’t perfect.

I did encounter crashes, and there are reports of crashes occurring even on powerful PCs. This doesn’t ruin the experience, but it is something that still deserves attention after the full release.

Considering how many enemies, projectiles and effects can appear simultaneously, the game handles the chaos reasonably well most of the time.

Audio

The audio does its job without becoming the main attraction.

Weapons, explosions and abilities provide enough impact to complement the constant stream of enemies being destroyed, and the increasingly chaotic soundscape fits the escalating power of each run.

It isn’t the reason I would recommend the game, but it supports the satisfying feedback that makes mowing through enormous zombie hordes enjoyable.

Final Verdict

Yet Another Zombie Survivors is a great example of a game that doesn’t need to reinvent its genre to be worth playing.

Its greatest strength is simply how satisfying the progression feels.

Unlock a character. Improve their skill tree. Discover another weapon. Try a new survivor combination. Push into a higher difficulty. Unlock something else. Then start another run.

That loop works extremely well.

The three-survivor squad system is particularly good and gives the game something genuinely useful to distinguish itself from the enormous number of survivor-style games already available.

There is also an excellent balance between having enough progression to experiment with while keeping the underlying systems understandable.

The biggest problem is longevity through variety rather than longevity through raw playtime.

There is plenty to unlock, particularly if you’re interested in achievements, but eventually you’ll be repeating familiar environments and progression objectives. Once most character trees are developed, the excitement of permanent progression begins slowing down as well.

I’d love to see more and larger arenas, additional progression tiers and even more ways to develop characters in future updates because the actual gameplay deserves more content built around it.

Occasional crashes are another issue, although they weren’t enough to outweigh how much I enjoyed the game overall.

If you hate repeating stages to unlock upgrades, Yet Another Zombie Survivors probably won’t change your opinion of this genre.

But if you’re the type of player who enjoys watching numbers go up, unlocking new skills, creating increasingly ridiculous builds and experimenting with different character combinations, this is an easy recommendation.

It is repetitive, absolutely.

It is also extremely difficult to stop playing when you’re one upgrade away from unlocking something new.

Review Score: 8.2/10

Yet Another Zombie Survivors combines an addictive progression loop with an excellent three-character squad system that makes experimenting with different builds genuinely fun. Limited arena variety and late-game repetition prevent it from reaching the very top of the genre, while occasional crashes still need fixing, but its satisfying combat, approachable progression, excellent value for money, and generous amount of gameplay for its price make it one of the easier survivor-style games to recommend.

Comments

0
Join the conversation
No comments yet. Be the first!

Join the discussion

Share your thoughts