Breathedge 2

Breathedge 2 Early Access Review – A Fun Space Survival Adventure With Some Rough Edges

By Samar
7.8 /10 Our score
Compare Prices

Verdict: Breathedge 2 is already a fun and relaxing space survival adventure with satisfying exploration, crafting, and plenty of small discoveries. Its Early Access build still suffers from scarce resources, overly fast food and water drain, slow movement, and some annoying enemy encounters, but the core gameplay is strong enough to keep you hooked through all of the currently available story content.

Review

Early Access Note: This review covers Breathedge 2’s initial Early Access release and all story content currently available. The game is still in active development, so content, balancing, mechanics, and other aspects of the experience may change significantly over time.

Overview

Breathedge 2 is one of those survival games that becomes surprisingly difficult to put down once its exploration and crafting loop starts clicking. After completing all of the story content currently available in Early Access, I was still interested in heading back out into space, exploring areas I had missed, and gathering resources while waiting for the next major story update.

That is probably the biggest compliment I can give the game in its current state. There simply is not enough story content yet, but what is here managed to keep me interested from beginning to end.

The combination of open-space exploration, scavenging wreckage, managing survival needs, finding new crafting materials and gradually improving your equipment gives Breathedge 2 a relaxing rhythm. There are moments of danger and combat, but much of the experience is about exploring at your own pace and figuring out how different locations and small environmental puzzles work.

Breathedge 2 astronaut exploring space near wreckage and spacecraft

It is not an especially demanding survival game, and players looking for a deep or punishing simulation may find many of its systems too basic. For someone wanting a more casual space survival adventure, however, that simplicity is part of its appeal.

Story and Setting

Breathedge 2 once again mixes science-fiction survival with a deliberately ridiculous sense of humor. You spend much of your time floating through space, investigating abandoned structures and wreckage while trying to understand what is happening around you.

The story in the current Early Access chapter is entertaining without taking itself too seriously. It provides enough direction to keep exploration meaningful while regularly giving you smaller discoveries, strange situations and environmental puzzles along the way.

I especially liked that exploration rarely felt completely disconnected from the adventure. Even when I wandered away from the main objective, I would usually find resources, equipment, another location to investigate or some small puzzle worth solving.

The biggest potential problem with the storytelling is Sui, the AI companion that regularly talks to you throughout the adventure. The constant commentary fits Breathedge’s style of humor, and some of it works, but Sui talks a lot. Depending on your tolerance for chatty companions, she can go from amusing to annoying fairly quickly.

The humor is going to be one of the most divisive parts of Breathedge 2 in general. If it clicks with you, it adds personality to otherwise lonely stretches of space exploration. If it does not, hearing another joke while you are simply trying to gather resources may become irritating.

Gameplay

The basic gameplay loop is simple: explore, scavenge resources, unlock or discover blueprints, craft useful equipment and use those upgrades to reach increasingly dangerous or distant locations.

It is a familiar survival-crafting structure, but putting it in zero gravity gives Breathedge 2 its own identity. Leaving a relatively safe location and floating out toward distant wreckage still feels exciting, especially when oxygen and other survival resources force you to think about how far you can safely travel.

Breathedge 2 character sitting inside a spacecraft capsule

There is something satisfying about spotting an interesting structure in the distance, reaching it, searching through whatever remains inside and returning with enough materials to finally craft something useful.

The game also mixes in smaller puzzles and environmental interactions rather than making everything revolve around gathering materials. These moments help break up the scavenging and were some of my favorite parts of the current chapter.

That said, Breathedge 2 is much more enjoyable when treated as a casual survival adventure than as a hardcore survival simulator. Its individual mechanics are relatively straightforward, and players expecting extremely deep crafting, combat or resource systems may find the current Early Access version fairly basic.

Exploration and Crafting

Exploration is currently Breathedge 2’s strongest feature. Space gives the game a natural sense of scale, and there is always something tempting you to travel a little farther away from safety.

Finding wreckage and figuring out how to access certain areas creates a strong sense of discovery, while crafting provides a reason to search every container and dismantle almost anything that looks useful.

Unfortunately, the resource economy currently works against that progression.

Electronics parts in particular feel far too scarce. I searched and looted almost everything I could find during my playthrough, yet by the time the available story content ended I still had not been able to properly enjoy many of the upgrades I had been working toward.

That creates a strange progression problem. The game introduces upgrades and gives you reasons to want them, but the current amount of available resources can mean the chapter ends before you really get the chance to use them.

Some form of resource regeneration, respawning salvage or simply a better distribution of important crafting components would make the progression feel considerably smoother. Early Access is exactly where balancing issues like this can be adjusted, and it is one of the first things I would like to see improved.

Survival Can Become More Busywork Than Challenge

Food and water are another area that could use balancing.

Both decrease quickly enough that maintaining them becomes one of the things you spend the most time thinking about. Survival needs are obviously supposed to matter, but here they sometimes interrupt exploration more than they improve it.

The problem is not that finding food or water is particularly difficult. It is how frequently you have to deal with them.

When I am enjoying the space exploration, I want the survival mechanics to create occasional pressure and force interesting decisions. Instead, hunger and thirst can start feeling like timers repeatedly asking you to stop what you are doing.

Slowing the drain rates slightly could preserve the survival element without making routine maintenance such a large part of the experience.

Combat and the Robot Cops

Combat exists, but it is not the reason I would recommend Breathedge 2. The exploration, crafting and adventure elements are considerably stronger.

The robot cops are particularly frustrating in the current build. They repeatedly become an obstacle, but the game does not do enough to properly establish why they are there or clearly teach you how you are expected to deal with or avoid them.

Instead of creating interesting tension, encounters with them can simply become irritating interruptions.

There may eventually be more context or additional mechanics surrounding them as the story expands, but within the current Early Access content they feel underexplained and somewhat disconnected from the rest of the experience.

Movement Needs Some Work

Moving through open space generally fits the exploration-focused design well, but walking around the decks of larger spacecraft is another story.

The normal walking speed feels painfully slow.

This becomes increasingly noticeable once you have already explored an area and simply need to cross a ship to reach an objective, crafting station or another section. What should take a few moments can feel unnecessarily drawn out.

A faster default movement speed or better movement options would make revisiting these locations far less tedious.

Visuals and Performance

Breathedge 2’s greatest visual strength is its setting rather than pure graphical complexity. Floating between enormous structures, wreckage and debris surrounded by the emptiness of space gives exploration an atmosphere that would be difficult to achieve in a more traditional survival environment.

Breathedge 2 space environments and sci-fi graphics

The contrast between isolated space environments and the game’s intentionally absurd objects and humor also gives it a recognizable personality.

Because Breathedge 2 is still in Early Access, its technical state and optimization are also likely to continue changing throughout development. The more noticeable problems during this playthrough were related to gameplay balance and quality-of-life issues rather than anything that fundamentally prevented me from enjoying the current content.

Audio and Humor

Audio does a good job of supporting both the isolation of space exploration and Breathedge 2’s less serious personality, but your enjoyment of the dialogue will depend heavily on how much you like the game’s humor.

Sui is the clearest example. Having a companion talking to you prevents long stretches of exploration from becoming completely silent, but the sheer frequency of her dialogue can become exhausting.

Some players will enjoy having a constantly talking AI accompanying them through an otherwise lonely adventure. Others may desperately wish she would remain quiet for a few minutes.

Final Verdict

Breathedge 2’s initial Early Access release already has the foundation of an excellent casual space survival adventure.

I completed everything currently available and, rather than immediately uninstalling it, found myself wanting to keep exploring, gather more resources and see what else I could discover while waiting for the next story chapter. That says a lot about how satisfying its exploration and crafting loop can be.

There are clear problems. Electronics parts are too scarce for the current upgrade progression, food and water drain too quickly, walking around spacecraft is unnecessarily slow, the robot cops are frustrating and poorly explained, and Sui’s constant commentary will test the patience of anyone who does not enjoy Breathedge’s particular style of humor.

More importantly, though, these feel like problems with balancing, pacing and an unfinished Early Access experience rather than problems with the basic concept.

Players looking for an extremely deep or demanding survival simulator should probably wait. The current systems may feel too simple, and the available story content ends just as some of the progression starts opening up.

But if you want something more relaxed — a game where you can float through space, explore strange locations, gather materials, solve small puzzles and gradually craft better equipment — Breathedge 2 is already surprisingly easy to recommend.

There are shades of the exploration-and-survival loop that makes games like Subnautica so compelling, just presented through Breathedge’s much stranger sense of humor and outer-space setting.

It is unfinished, occasionally frustrating and definitely in need of balancing, but the most important part is already there: I had fun from the beginning of the current story all the way to its Early Access stopping point, and I want to come back when there is more.

Review Score: 7.8/10

Breathedge 2’s Early Access debut delivers an addictive and surprisingly relaxing mixture of space exploration, scavenging and crafting that kept me hooked through all of its currently available story content. Scarce upgrade materials, overly aggressive hunger and thirst, painfully slow walking speed and irritating robot encounters need work, while Sui’s relentless commentary will not be for everyone. There is still a lot missing, but the foundation is strong enough that I already want to return when the next chapter arrives.

Comments

0
Join the conversation
No comments yet. Be the first!

Join the discussion

Share your thoughts