About This Game
Quick Overview
MotoGP 21 is an official motorcycle racing sim based on the 2021 MotoGP season, featuring licensed riders, teams, bikes, and circuits across MotoGP categories. It was developed and published by Milestone S.r.l., continuing the studio’s yearly racing series.
Compared to MotoGP 20, this entry feels more serious and less forgiving. One of its biggest changes is the bike retrieval system, where crashing does not simply reset you instantly. You may need to run back to your bike, which makes mistakes feel more costly and adds extra tension to races.
Who Should Play This Game?
You should play MotoGP 21 if you enjoy realistic motorcycle racing, official championship content, technical bike handling, and races where clean braking and corner control matter more than pure speed. It is a good pick for players who want a more demanding MotoGP game than the older entries.
It is also worth playing if you like improving lap by lap. The fun comes from learning braking points, managing tyre wear, controlling acceleration, and keeping the bike stable through fast corners. Small mistakes can ruin a race, but that also makes clean laps feel satisfying.
You may not enjoy it if you want arcade-style racing. MotoGP 21 can be tough for beginners because motorcycles require more careful balance than cars, especially when braking late or accelerating out of corners.
Performance on PC
MotoGP 21 is manageable on modern PCs, but it asks for slightly stronger hardware than earlier MotoGP games. The minimum specs list Windows 8.1 64-bit or later, an Intel Core i5-3470 / AMD FX-6350, 8 GB RAM, a GTX 1050 2GB / Radeon HD 7950 2GB, DirectX 11, and 22 GB of storage.
For recommended settings, Steam lists an Intel Core i7-5820K / Ryzen 5 1500X, 16 GB RAM, and a GTX 1060 6GB / Radeon RX 5700 6GB, with the same 22 GB storage requirement.
On a current mid-range PC, MotoGP 21 should run smoothly at 1080p. If performance drops during wet races, replay cameras, or crowded grids, lower shadows, reflections, anti-aliasing, and post-processing first. Stable FPS is very important here because braking, leaning, and throttle timing need clean input response.