About This Game
Quick Overview
Masks of the Void: Origins is a fast roguelite action RPG built around telekinesis, masks, and chaotic build creation. You play as Iret, a girl trying to stop the Neverending Night from consuming her home, while diving into dangerous void-like zones again and again. The game was developed by ROLLDBOX GAMES, published by Forthright Entertainment, and released on March 6, 2026.
The main hook is that the environment becomes part of your weapon kit. Instead of only attacking with normal skills, you can throw objects, use the world around you, unlock masks, collect Void Gifts, Cards, Shards, and Documents, then shape each run into a different kind of build.
Who Should Play This Game?
You should play Masks of the Void: Origins if you enjoy roguelites, action RPGs, bullet-heaven chaos, and games where every run gives you new power combinations. It is a good pick for players who like experimenting with builds instead of following one fixed character path.
It is also worth playing if you want a roguelite with more personality than just enemy waves. The story follows Iret, her island, the Void Masks, the Vortex, and the threat of the Neverending Night, so there is a narrative layer behind the repeated runs.
You may not enjoy it if you dislike run-based progression or games that get visually busy. The combat is designed around speed, chaos, telekinesis, and escalating danger, so it is better for players who enjoy messy action and learning through repeated attempts.
Performance on PC
Masks of the Void: Origins needs stronger hardware than many small roguelites. The Steam minimum requirements list Windows 10 64-bit, an Intel i5-8260U, 8 GB RAM, a Nvidia GTX 1080, and 10 GB of storage.
For recommended settings, Steam lists Windows 11, an Intel i7-11800H, 16 GB RAM, an Nvidia RTX 3070 8GB, and 15 GB of storage.
Because the game relies on physics, telekinesis, enemies, effects, and fast bullet-heaven combat, stable FPS will matter more than max graphics. If performance drops, reduce effects, shadows, post-processing, and resolution scale first so the action stays readable during crowded fights.